Research published by University of Rochester neuroscientists C. Shawn Green and Daphne Bavelier has grabbed national attention for suggesting that playing "action" video and computer games has positive effects ? enhancing student's visual selective attention. But that finding is just one small part of a more important message that all parents and educators need to hear: video games are not the enemy, but the best opportunity we have to engage our kids in real learning.
Any observer knows that the attitude of today's children to video and computer games is the very opposite of the attitude that most of them have toward school. The amount of time they spend playing computer and video games ? estimated at 10,000 hours by the time they are twenty-one, often in multi-hour bursts ? belies the "short attention span" criticism of educators. And while years ago the group attracted to video and computer games was almost entirely adolescent boys, it is now increasingly girls and all children of all ages and social groups. One would be hard-pressed today to find a kid in America who doesn't play computer or video games of one sort or another.
The evidence is quickly mounting that our "Digital Native" children's brains are changing to accommodate these new technologies with which they spend so much time. Not only are they better at spreading their attention over a wide range of events, as Green and Bavelier report, but they are better at parallel processing, taking in information more quickly (at "twitchspeed"), understanding multimedia, and collaborating over networks.
What attracts and "glues" kids to today's video and computer games is neither the violence, or even the surface subject matter, but rather the learning the games provide. Kids, like and all humans, love to learn when it isn't forced on them. Modern computer and video games provide learning opportunities every second, or fraction thereof.
On the surface, kids learn to do things ? to fly airplanes, to drive fast cars, to be theme park operators, war fighters, civilization builders and veterinarians. But on deeper levels they learn infinitely more: to take in information from many sources and make decisions quickly; to deduce a game's rules from playing rather than by being told; to create strategies for overcoming obstacles; to understand complex systems through experimentation. And, increasingly, they learn to collaborate with others. Many adults are not aware that games have long ago passed out of the single-player isolation shell imposed by lack of networking, and have gone back to being the social medium they have always been ? on a worldwide scale. Massively Multiplayer games such as EverQuest now have hundreds of thousands of people playing simultaneously, collaborating nightly in clans and guilds.
Today's game-playing kid enters the first grade able to do and understand so many complex things ? from building, to flying, to reasoning ? that the curriculum they are given feel like they are being handed depressants. And it gets worse as the students progress. Their "Digital Immigrant" teachers know so little about the digital world of their charges ? from online gaming to exchanging, sharing, meeting, evaluating, coordinating, programming, searching, customizing and socializing, that it is often impossible for them to design learning in the language and speed their students need and relish, despite their best efforts.
An emerging coalition of academics, writers, foundations, game designers, companies like Microsoft and, increasingly, the U.S. Military is working to make parents and educators aware of the enormous potential for learning contained in the gaming medium. While "edutainment," may work for pre-schoolers, it is primitive when it comes to the enormous sophistication of today's games. We need new and better learning games, and these are finally beginning to appear. Microsoft has sponsored a "Games-to-Teach" project at MIT which is building games for learning difficult concepts in physics and environmental science on the X-Box and Pocket PC. Lucas Games has lesson plans to help teachers integrate its games into curricula to teach critical thinking. A UK study by TEEM (Teachers Evaluating Educational Multimedia) has shown that certain games can help youngsters to learn logical thinking and computer literacy. Given the almost perfect overlap between the profiles of gamers and military recruits, the US Military uses over 50 different video and computer games to teach everything from doctrine, to strategy and tactics. "America's Army, Operations," a recruiting game released for free in 2002, now has almost 2 million registered users, with almost a million having completed virtual basic training.
Academic research into the positive effects of games on learning, which not so long ago sat unread on the shelf, is being noticed by national media. Theoretical and practical guides such as "What Video Games Have To Teach Us About Learning And Literacy" by Professor of Education James Paul Gee, and my own "Digital Game-Based Learning," are now on bookshelves. Experts, such as former Stanford CFO William Massey, who created the learning game "Virtual U." are working with game designers to build games that communicate their knowledge and experience. Foundations like Sloan, Markle and others are funding these efforts. The Woodrow Wilson school has begun a project called "Serious Games" to increase the use of gaming in public policy debates, picking up an effort that begin 10 years ago with "Sim Health" from Maxis.
Yet despite all the findings, research, and cries for help from the kids in school, many parents and educators still tend to think of video and computer games as frivolous at best and harmful at worst. The press often encourages this with headlines about "killing games" when in fact two thirds of the games are rated "E (everybody)," and sixteen of the top 20 sellers are rated either "E" or "T (teen)". To counteract this "name prejudice," users and funders of today's "new" educational games often refer to them by "code" names, such as "Desktop Simulators," "Synthetic Environments," or "Immersive Interactive Experiences."
Yet what these new, highly effective learning tools really are a combination of the most compelling and interactive design elements of the best video and computer games with specific curricular content. The tricky part is doing this in ways that capture, rather than lose, the learner's interest and attention. We are now becoming much better at this. The money and will is there to do it, and our students are crying for it.
About The Author
Marc Prensky is an internationally acclaimed speaker, writer, consultant, and designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw-Hill, 2001). Marc is founder and CEO of Games2train, a game-based learning company, and founder of The Digital Multiplier, an organization dedicated to eliminating the digital divide in learning worldwide. He is also the creator of the sites and . Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at . More of Marc's writings on the positive effects of video games can be found at www.marcprensky.com/writing/default.asp.
www.marcprensky.com/writing/default.asp
maide service in Park Ridge ..Some children practically potty train themselves, while others struggle and... Read More
Frankly, as a single parent of young children, I struggled.... Read More
Did you know that over 75% of teens aged 16-17... Read More
For any parent, learning that a convicted sex offender lives... Read More
If your parenting methods include abuse of any kind; physical,... Read More
What is the mystery of motherhood? I know that when... Read More
One of the implications of the current trend toward smaller... Read More
Very often, new parents rely on a parenting tip or... Read More
In the last few years, parents started getting more and... Read More
There are many reasons for treating your twins as individuals... Read More
A certain educator was once asked at what point should... Read More
(Isaiah 11:6 KJV) The wolf also shall dwell with the... Read More
It is human nature to feel competitive and envious toward... Read More
Late vs. Too LateEvery now and then, I'll hear a... Read More
My oldest boy is fifteen and was a real jerk... Read More
What parents of a teen haven't wondered where their sweet... Read More
Arabella Greatorex, owner of The Natural Nursery, reports on the... Read More
In the news, we hear and see an increasing number... Read More
In stepfamilies, big holiday expectations can lead to big disappointment--and... Read More
Congratulations on your new baby! You have just brought your... Read More
The biggest trick some child predators' are using these days... Read More
School authorities often complain that classes are too large. They... Read More
In our last issue we posted some of our suggested... Read More
Spending quality time with your children doesn't need to cost... Read More
Jason Meridith's two-year old son whines when he wants more... Read More
after renovation cleaning Highland Park ..Throughout the year, many days of celebration are tucked capriciously... Read More
When my firstborn arrived into this serene and peaceful household,... Read More
You've just received a call from your child's teacher. As... Read More
Thank you to all of our professional educators who dedicate... Read More
Your daughter tells you that Uncle Charley has touched her... Read More
Here are fourteen spontaneous time-outs, specially designed to help you... Read More
Saturday mornings. Cold cereal and Scooby Doo. How many parents... Read More
1. Create... Read More
There are a few points about shyness in children which... Read More
We begin forming healthy habits at a young age. With... Read More
We've got spirit, yes we do! We've got spirit how... Read More
Well first off, please to don't institute the ? hour... Read More
Dear MomOn this day set aside to honour "Mother's" let... Read More
Be aware. You may become totally overwhelmed when you get... Read More
When choosing the perfect jogging stroller, a very important question... Read More
IntroductionAs a parent who wants the best for your children,... Read More
Not many things are more upsetting than discovering that your... Read More
Diagnosing children and teens with ADHD can be a challenge.... Read More
1. They are leaders as well as parents. They don't... Read More
Memorizing math facts is a necessary part of elementary school.... Read More
Criticism is punitiveOur children judge themselves on the opinions we... Read More
The Greatest Gifts in Life, which are always created for... Read More
Many parents struggle with solutions to put their child on... Read More
Once upon a time, I thought I had it all.... Read More
Children do what feels good to them and follow their... Read More
Parenting |