Research published by University of Rochester neuroscientists C. Shawn Green and Daphne Bavelier has grabbed national attention for suggesting that playing "action" video and computer games has positive effects ? enhancing student's visual selective attention. But that finding is just one small part of a more important message that all parents and educators need to hear: video games are not the enemy, but the best opportunity we have to engage our kids in real learning.
Any observer knows that the attitude of today's children to video and computer games is the very opposite of the attitude that most of them have toward school. The amount of time they spend playing computer and video games ? estimated at 10,000 hours by the time they are twenty-one, often in multi-hour bursts ? belies the "short attention span" criticism of educators. And while years ago the group attracted to video and computer games was almost entirely adolescent boys, it is now increasingly girls and all children of all ages and social groups. One would be hard-pressed today to find a kid in America who doesn't play computer or video games of one sort or another.
The evidence is quickly mounting that our "Digital Native" children's brains are changing to accommodate these new technologies with which they spend so much time. Not only are they better at spreading their attention over a wide range of events, as Green and Bavelier report, but they are better at parallel processing, taking in information more quickly (at "twitchspeed"), understanding multimedia, and collaborating over networks.
What attracts and "glues" kids to today's video and computer games is neither the violence, or even the surface subject matter, but rather the learning the games provide. Kids, like and all humans, love to learn when it isn't forced on them. Modern computer and video games provide learning opportunities every second, or fraction thereof.
On the surface, kids learn to do things ? to fly airplanes, to drive fast cars, to be theme park operators, war fighters, civilization builders and veterinarians. But on deeper levels they learn infinitely more: to take in information from many sources and make decisions quickly; to deduce a game's rules from playing rather than by being told; to create strategies for overcoming obstacles; to understand complex systems through experimentation. And, increasingly, they learn to collaborate with others. Many adults are not aware that games have long ago passed out of the single-player isolation shell imposed by lack of networking, and have gone back to being the social medium they have always been ? on a worldwide scale. Massively Multiplayer games such as EverQuest now have hundreds of thousands of people playing simultaneously, collaborating nightly in clans and guilds.
Today's game-playing kid enters the first grade able to do and understand so many complex things ? from building, to flying, to reasoning ? that the curriculum they are given feel like they are being handed depressants. And it gets worse as the students progress. Their "Digital Immigrant" teachers know so little about the digital world of their charges ? from online gaming to exchanging, sharing, meeting, evaluating, coordinating, programming, searching, customizing and socializing, that it is often impossible for them to design learning in the language and speed their students need and relish, despite their best efforts.
An emerging coalition of academics, writers, foundations, game designers, companies like Microsoft and, increasingly, the U.S. Military is working to make parents and educators aware of the enormous potential for learning contained in the gaming medium. While "edutainment," may work for pre-schoolers, it is primitive when it comes to the enormous sophistication of today's games. We need new and better learning games, and these are finally beginning to appear. Microsoft has sponsored a "Games-to-Teach" project at MIT which is building games for learning difficult concepts in physics and environmental science on the X-Box and Pocket PC. Lucas Games has lesson plans to help teachers integrate its games into curricula to teach critical thinking. A UK study by TEEM (Teachers Evaluating Educational Multimedia) has shown that certain games can help youngsters to learn logical thinking and computer literacy. Given the almost perfect overlap between the profiles of gamers and military recruits, the US Military uses over 50 different video and computer games to teach everything from doctrine, to strategy and tactics. "America's Army, Operations," a recruiting game released for free in 2002, now has almost 2 million registered users, with almost a million having completed virtual basic training.
Academic research into the positive effects of games on learning, which not so long ago sat unread on the shelf, is being noticed by national media. Theoretical and practical guides such as "What Video Games Have To Teach Us About Learning And Literacy" by Professor of Education James Paul Gee, and my own "Digital Game-Based Learning," are now on bookshelves. Experts, such as former Stanford CFO William Massey, who created the learning game "Virtual U." are working with game designers to build games that communicate their knowledge and experience. Foundations like Sloan, Markle and others are funding these efforts. The Woodrow Wilson school has begun a project called "Serious Games" to increase the use of gaming in public policy debates, picking up an effort that begin 10 years ago with "Sim Health" from Maxis.
Yet despite all the findings, research, and cries for help from the kids in school, many parents and educators still tend to think of video and computer games as frivolous at best and harmful at worst. The press often encourages this with headlines about "killing games" when in fact two thirds of the games are rated "E (everybody)," and sixteen of the top 20 sellers are rated either "E" or "T (teen)". To counteract this "name prejudice," users and funders of today's "new" educational games often refer to them by "code" names, such as "Desktop Simulators," "Synthetic Environments," or "Immersive Interactive Experiences."
Yet what these new, highly effective learning tools really are a combination of the most compelling and interactive design elements of the best video and computer games with specific curricular content. The tricky part is doing this in ways that capture, rather than lose, the learner's interest and attention. We are now becoming much better at this. The money and will is there to do it, and our students are crying for it.
About The Author
Marc Prensky is an internationally acclaimed speaker, writer, consultant, and designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw-Hill, 2001). Marc is founder and CEO of Games2train, a game-based learning company, and founder of The Digital Multiplier, an organization dedicated to eliminating the digital divide in learning worldwide. He is also the creator of the sites and . Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at . More of Marc's writings on the positive effects of video games can be found at www.marcprensky.com/writing/default.asp.
www.marcprensky.com/writing/default.asp
family-safe home cleaners Morton Grove ..Let's face it: raising children can be quite the adventure.... Read More
It was no contest. Given a choice between a ball... Read More
What do you do when your child begins talking to... Read More
Is there a fathering instinct?Celebrated child development expert Erik Erikson... Read More
The learning and development of Australian kids is under threat... Read More
Karen, a single never-married thirty-year old attorney has a four-year... Read More
"I WON'T DO IT!" "YOU CAN'T MAKE ME!"Whether parent or... Read More
We know that you want your little guy or gal... Read More
Not too long ago my teenage daughter approached me with... Read More
It's the third time this week that Sam has complained... Read More
How many times have you flipped through the pages of... Read More
1 - Forgive even if you will never be able... Read More
Teri was 5. As younger siblings do, she looked up... Read More
We're all familiar with the over-indulgent parent. But there's another... Read More
Joey steps away from his time out chair "I won't... Read More
Kitchens are where everything happens. It's not just where meals... Read More
"What age should my child start school?"This is a common... Read More
The popularity of EEG Biofeedback Training continues to grow both... Read More
Choosing a good car seat for your child's protection is... Read More
For the most positive daycare experience for your child, partner... Read More
Minus all meningitis thoughts. The flu symptons were strong. Headache,... Read More
Winnie the Pooh is the classic picture of Inattentive ADHD.... Read More
As our children grow, they will be going to schools... Read More
Search for Assurance: The Power of BelongingThe job hunt is... Read More
I've learned numerous, important lessons on life, motherhood and men... Read More
home cleaning services Wilmette ..Our children are growing up bilingual in the French part... Read More
Do you feel like someone has abducted your sweet, innocent... Read More
Do you live with an ADD / ADHD child? If... Read More
Many times, we are so conditioned in how we speak... Read More
Elana, born in Russia, was told "We really don't know... Read More
For many years underparenting was perhaps the biggest problem facing... Read More
As a parent your biggest responsibility is to prepare your... Read More
I really like all natural remedy for Attention Deficit Disorder... Read More
Are you glad for the chance to put your child... Read More
What do you mean average? Not good? Just doing good... Read More
Q. I need your help with a question about my... Read More
Most parents at some stage are driven to distraction by... Read More
Research literature, recent books, and common sense, all point to... Read More
I have always found the notion of toilet training a... Read More
1. They are leaders as well as parents. They don't... Read More
Is there a way to build a robot to help... Read More
1. The Law of the BeastAs parents we need to... Read More
What is hard for parentsLetting them learn from their mistakes.Trying... Read More
The school holidays are a great time for the kids,... Read More
Discipline is a necessary part of parenting yet it makes... Read More
Dear Camille,As I thumb through the photographs that I carry... Read More
Beyond cases reported to authorities, little knowledge exists on the... Read More
There's a phrase that's become popular over the past few... Read More
There are a few points about shyness in children which... Read More
The purpose of this article is to address some of... Read More
Parenting |